( World Warrior did not have this feature). Players can also fight in Mirror Matches with the aid of Palette Swaps. Street Fighter II Dash in Japan) - In addition to the requisite Balance Buffs, including differentiating the fighting styles of Ryu and Ken, Champion Edition offered downgraded versions of the four end-bosses as playable characters, and also switched around the scenery and/or the time of day in a few levels.
A true sequel, Street Fighter III, wasn't released until '97.
STREET FIGHTER 2 STAGES SERIES
Super Street Fighter II Turbo (see below) was followed by series of interquel games, Street Fighter Alpha, that were released semi-annually from 1995-98. Its success spawned countless copycats, from Art of Fighting (developed by Capcom's rival SNK and featuring the Ken lookalike Ryo Sakazaki), to the mostly-forgotten Fighter's History (Capcom tried and failed to sue Data East for infringement) and World Heroes, to bald-faced ripoffs like the creatively-named Super Fighter (not to be confused with the Newgrounds game). Fighting game-style combos later crossed over into other genres of games. It invented the fighting game definition of combos, which quickly became a staple of the genre. While certainly not the first Fighting Game by any stretch, Street Fighter II was the one which codified the genre and its related tropes, more notably the Shotoclone.
the returning (and now-scarred) Sagat from SF1 and.I-Can't-Believe-It's-Not-Mike-Tyson a.k.a.Defeat the other seven characters, and you're flown out to battle four bosses: